Key Benefits
- Photorealistic lighting from real-world reference without manual tweaking
- Frame-by-frame transition data maps directly to Lumen engine parameters
- Consistent lighting across scenes using measured Kelvin and intensity values
- 80% faster than manual lighting artist iteration
16-Agent Analysis Pipeline
Step-by-Step Workflow
Capture Reference
Film or find reference footage of the real-world lighting you want to recreate — walking from indoor to outdoor, golden hour transitions, neon-lit streets.
Extract Key Frames
Pull representative frames at each lighting transition point.
Run Through Grain
Analyze each frame to extract color temperature (Kelvin), light direction vectors, intensity ratios, shadow density, and atmospheric scatter.
Map to Engine
Convert Grain's structured output to engine-native parameters — Unreal Lumen settings, Blender light objects, or Houdini Mantra attributes.
Validate
Compare rendered output against original reference using Grain's comparison mode.